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Maybe I want this public play-through to be untainted. Maybe I don’t want to begin the process that leads to the end. There’s a carry weight mod I really want to install, but I’m not doing it. It’s usually a harbinger of the end.īut I haven’t modded this game at all.
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My interest in modding a game tends to signal the end of my pure enjoyment of that game.
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I get frustrated with the things I can’t change, and I stop playing. I end up spending more time with the mods than the game.
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Time spent looking for, installing, and tweaking mods rises. Don’t like the leveling system? Mod it! Don’t like the length of the day/night cycle? Mod it! Don’t like the default gun sounds? Mod ’em!īut I also find that as soon as I get mod fever, my engagement with it as an imaginative exploratory experience drops off a cliff. Suddenly everything in the game is at my discretion. Once I identify something that I’d like to change, and discover I can change it, I’m off and running. I’ve personally written a mod for Just Cause 2 to change the Chaos values for objects, and I’ve modded Stalker: Shadow of Chernobyl to change things like the carry weight. Fallout 3 was slightly less intense, with only about 10 mods running at once. At one point, I had more than 40 mods running in Oblivion. I mod as many of my games as I can, because I usually find some little aspect I wish was different.
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Apparently a similar mod has been released for the previous two games to great acclaim. It’s a huge mod with tons of new high-definition textures, expanded view distance, enchanced vegetation, and a ton of small changes to the AI, NPC behavior, UI, and soundscape. I bought the game when a mod called Call of Pripyat Complete had just been released.
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