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Stalker call of chernobyl weight mod
Stalker call of chernobyl weight mod








Maybe I want this public play-through to be untainted. Maybe I don’t want to begin the process that leads to the end. There’s a carry weight mod I really want to install, but I’m not doing it. It’s usually a harbinger of the end.īut I haven’t modded this game at all.

stalker call of chernobyl weight mod

My interest in modding a game tends to signal the end of my pure enjoyment of that game.

stalker call of chernobyl weight mod

I get frustrated with the things I can’t change, and I stop playing. I end up spending more time with the mods than the game.

stalker call of chernobyl weight mod

Time spent looking for, installing, and tweaking mods rises. Don’t like the leveling system? Mod it! Don’t like the length of the day/night cycle? Mod it! Don’t like the default gun sounds? Mod ’em!īut I also find that as soon as I get mod fever, my engagement with it as an imaginative exploratory experience drops off a cliff. Suddenly everything in the game is at my discretion. Once I identify something that I’d like to change, and discover I can change it, I’m off and running. I’ve personally written a mod for Just Cause 2 to change the Chaos values for objects, and I’ve modded Stalker: Shadow of Chernobyl to change things like the carry weight. Fallout 3 was slightly less intense, with only about 10 mods running at once. At one point, I had more than 40 mods running in Oblivion. I mod as many of my games as I can, because I usually find some little aspect I wish was different.

stalker call of chernobyl weight mod

Apparently a similar mod has been released for the previous two games to great acclaim. It’s a huge mod with tons of new high-definition textures, expanded view distance, enchanced vegetation, and a ton of small changes to the AI, NPC behavior, UI, and soundscape. I bought the game when a mod called Call of Pripyat Complete had just been released.










Stalker call of chernobyl weight mod